Occultism
£21.99

This Shadows of Esteren sourcebook is intended for Game Leaders. (GM's) Who are the representatives of this strange science? How are they organised? What do they seek? Beside the mystical powers of the Demorthèn and of the priests of the Temple, is there another source of supernatural power? In exploring these questions, the Characters will face mysteries that may shake their innermost convictions!Contents includeOccultism in Tri-KazelThis introductory chapter is a complete overview of occultism in Tri-Kazel.

This Shadows of Esteren sourcebook is intended for Game Leaders. (GM's) Who are the representatives of this strange science? How are they organised? What do they seek? Beside the mystical powers of the Demorthèn and of the priests of the Temple, is there another source of supernatural power? In exploring these questions, the Characters will face mysteries that may shake their innermost convictions!Contents includeOccultism in Tri-KazelThis introductory chapter is a complete overview of occultism in Tri-Kazel. Leaders will find many details about the skills of occultists, the forbidden arts of sorcerers, or the mysterious visionary powers of mediums. New Disciplines are introduced, as well as additional rules on sanity.The Circle of EmergenceThe second chapter describes a characteristic occult organisation its modes of operation, its objectives, and its core members. Whether the Circle of Emergence is intended to become the PCs’ patron or their mortal enemy, this game aid is certain to be valuable for Leaders who wish to bring occultism to the forefront of their campaign.A Tidy RoomWhen a young girl from a low-class district, enchanting and beloved by all, disappears, the locals are in a commotion. Searches are quickly organised people comb through vacant lots, back streets, and dumping grounds. Even the sewers and canals are explored over the course of several days... to no avail. A Tidy Room is a large scenario written by Iris that will confront the Player Characters with occult and supernatural dangers. It comes with many game aids, including a comprehensive description of the scenario’s locale the Weavers’ District, a perfect setting for any game in an urban environment. Finally, two new creatures are included the Bogeyman and the Diwelank.The Map of the Weavers' DistrictA coloured map showing the district where the A Tidy Room adventure is set.A Set of Game Aid SheetsA dozen coloured game aid sheets for the adventure, included in this supplement. Some Clue Cards and technical sheets which will allow Leaders and Players to optimise their gaming experience.

Dimensions:
0 × 0 × 0 mm
Weight:
1 g
SKU:
9782919256235
UPC:

9782919256235

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