Night's Black Agents The Persephone Extraction

Night's Black Agents The Persephone Extraction
£19.95

What is 13th Age?13th Age is a d20-rolling fantasy role-playing game.13th Age is a game of adventure in a world full of monsters and magic, with groundbreaking new rules that make each character unique, connect them to the world, and focus on what's cool about having adventures in a world full of monsters and magic.Perfect for new playersThis is a fantastic game for new players, it lets them play nearly any kind of character they want and the rules for fighting, spellcasting and using skills are flexible enough that they rarely run into a "you can't do that" situation.Ma

What is 13th Age?13th Age is a d20-rolling fantasy role-playing game.13th Age is a game of adventure in a world full of monsters and magic, with groundbreaking new rules that make each character unique, connect them to the world, and focus on what's cool about having adventures in a world full of monsters and magic.Perfect for new playersThis is a fantastic game for new players, it lets them play nearly any kind of character they want and the rules for fighting, spellcasting and using skills are flexible enough that they rarely run into a "you can't do that" situation.May need an Experianced GMIt's not a great game for a first-time GM, though. The book assumes some amount of experience with RPGs, and in particular d20-rolling RPGs. It also asks the GM to do some creative collaboration along with the players, rather than defining everything with a rule or a canonical fact about the game world. Even the younger ones will have funThe kids who've played in the demos absolutely love it. The rulebook is written for adults, and there's a couple of mild swear words in it. But nothing you wouldn't hear in a PG-rated film.13th Age is Different from other D20 SystemsAs a player you can invent things for your character in a free-form way rather than picking everything from lists. For example, you define your character's skills in a free-form, story-oriented way using backgrounds.Every character has one unique thing that sets them apart something that is real in the world, but doesn't provide a mechanical benefit.Characters' relationships with the icons-the most powerful non-player characters in the world-connect them to the world and provide a resource they can use during play. PCs aren't powerful at 1st level, but they are important.As a GM you can quickly build encounters (and even monsters) on the fly, and use the story mechanics to share the job of worldbuilding with the players. Once you're comfortable with the rules it's fairly easy to improvise a session.The rules play off each other in interesting ways, so something fresh and different is happening all the time. Flexibility, randomness and surprise are a big part of 13th Age.SettingThe default setting is the Dragon Empire, a high-magic realm that is in its 13th historical age. It is ruled by 13 "demi-god-like" icons who are recognizable fantasy characters the Emperor, the Archmage, the High Druid, the Lich King, and others.GMs and players can use it as a starting point and fill in the rest with their own ideas. "An exiting setting, a new twist on old game mechanics and an enjoyable and clear set of rules This is the type of game that OGL was suppose to create. 13th Age is a fitting successor to both 3rd and 4th editions of it venerable and mighty forbearer."

Dimensions:
279 × 216 × 7 mm
Weight:
605 g
SKU:
BKS-PEL-NBA-0 5
UPC:

9781912324040

Department
Pages
246