Ticket to Ride


With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Rideauthor, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."


Contents:

1 Board Maps

240 Coloured Train Cars:

  • 45 x Blue
  • 45 x Red
  • 45 x Green
  • 45 x Yellow
  • 45 x Black
  • 15 x Extra Train Cars (3 x 5 Colours)

144 Illustrated Cards:

110 Train Cards (44 x 67 mm):

  • 12 Box
  • 12 Passenger
  • 12 Tanker
  • 12 Reefer
  • 12 Freight
  • 12 Hopper
  • 12 Coal
  • 12 Caboose
  • 14 Locomotives
  • 1 Summary Card
  • 30 Destination Ticket Cards
  • 1 Longest Continuous Path Bonus Card
  • 2 Days of Wonder Promotional Cards

5 Wooden Scoring Markers (1 x 5 Colours)

1 Rules Booklet

£39.99

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